POV-Ray : Newsgroups : moray.win : animation plugin : animation plugin Server Time
28 Jul 2024 14:32:33 EDT (-0400)
  animation plugin  
From: April
Date: 2 Jul 2000 18:04:27
Message: <395fbc6b@news.povray.org>
is there a way to change the type of movement (ie step, linear, cubic)
between frames (ie step from 0:0 to 0:1, linear from 0:1 to 0:2 etc,)  or to
change the type of movement for different objects?

  also, not to pester or anything, but the features mentioned in the docs
that aren't implemented yet; are they being worked on ? or has the plugin
been put on the back burner?  also, is there a way to define an animation
for an object and save just that part?  the idea is this: i have a
spaceship.  it has landing gear which can be animated.  it has other parts
that can be animated as well.  i don't need them to animate in every scene i
plan on doing.  however, it would be nice to not have to reanimate them
(along with other things in the scene) just to do another scene.  the ideal
thing would be to import just that animation information (or parts of it)
and merge it with the scene and simply specify the time interval it should
take place.  also, i noticed that the plugin doesn't make use of the clock
variable.  actually, moray doesn't really allow the implementation of any of
the programming aspects of povray, which is too bad.  it would be nice if
there were some editor window or something in moray that would let you add
pov script.  this would be especially valuable for arrays, loops, functions,
and for manually adding the 'latest' megapov improvements, without having to
support them natively.  moray could simply implement a 'script' member
variable to the appropriate object or scene class...


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